Challenges for Mobile Wireless Devices for Next Generation in Pervasive Computing
Sanjay Sharma1, Pushpinder Singh Patheja2, Akhilesh A. Waoo3

1Dr. Sanjay Sharma is Associate Professor in the department of computer application in MANIT, Bhopal, India.
2Pushpinder Singh Patheja is Research Fellow in the department of computer application in MANIT, Bhopal, India.
3T. Akhilesh A. Waoo is Research Fellow in the department of computer application in MANIT, Bhopal, India
Manuscript received on February 20, 2011. | Revised Manuscript received on February 27, 2011. | Manuscript published on March 05, 2011. | PP: 6-13 | Volume-1 Issue-1, March 2011. | Retrieval Number: A004021111
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© The Authors. Published By: Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Network computing and mobile computing are fast becoming a part of everyday life. We expect devices like PDAs, mobile phones, offices PCs and even home entertainment systems to access information and work together in one integrated system and the challenge is to combine these technologies into a seamless whole and on the Internet. The aim of Pervasive Computing is for computing available wherever it’s needed. It spreads intelligence and connectivity to more or less everything. So conceptually, ships, aircrafts, cars, bridges, tunnels, machines, refrigerators, door handles, lighting fixtures, shoes, hats, packaging clothing, tools, appliances, homes and even things like our coffee mugs and even the human body and will embedded with chips to connect to an infinite network of other devices and to create an environment where the connectivity of devices is embedded in such a way that it is unobtrusive and always available. Pervasive computing, therefore, refers to the emerging trend toward numerous, easily accessible computing devices connected to an increasingly ubiquitous network infrastructure.
Keywords: AMPS, CDMA, GSM, IMT-2000, Pervasive Computing, Ubiquitous Networks.